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What's Wrong With EVE Online?

They want to know, so I'm going to tell them.

The game is not fun. This is the core problem. It's not a matter of it being cryptic. I have succesfully played dwarf fortress, I can handle cryptic. I cannot handle a complete lack of gameplay.


Progress Quest


The central activity in EVE appears to be waiting for progress bars to fill up or checking off list boxes or straight up doing nothing at all while you travel from point A to point B to check off a box or fill up a progress bar. I have never seen a game with so little user interaction required. To go somewhere you click once and wait for minutes. To mine something you click once and wait for minutes. To shoot someone you click once and wait for minutes. You can play other games while playing this game. All of these mechanics can be made to be fun. There are whole genres about shooting space ships. I have recently spent many hours playing a game that is just about mining . MMO Devs seem to be afraid to make games actually be fun. As if requiring the player to activate their nervous system will scare away a core demographic of stat grinding zombies.

Typical EVE Online Gameplay

When judging the gameplay merits of an MMO, you have to consider what it would be like without the MMO trappings. Would anyone play this if it was a single player game? If a single player space trading game was released and the tutorial mission was "Fly to space station B and back" and that trip took 13 minutes (I timed it) of zero user interaction, what would the metacritic score look like? Thought exercises like this quickly reveal that EVE Online is utterly dependent on Skinnerian loyalty schemes to function. It is not viable as a game.

The technology is sound. Vast regions of space are rendered at appropriate scale, there are nebulae and stars, hundreds of worlds - it seems endless. But the reality is that you exist on a connected graph. You can only go from node to node. You are trapped on a system of rails. Destinations, no matter how impressive their 3D model may be, serve only as list dispensaries - thinly veiled SQL entries. The result is a startling claustrophobia - you feel utterly trapped by vacuum. Your brain starves for input. You are not flying free, you are writhing in sensory deprived agony.
One of these dots is your home prison.


Incarna



Top: Oh, nice; Bottom: Oh.
The latest update to EVE includes an avatar creator. This is one of the main reasons I wanted to give it a try. I like avatar creators. Walking around on a space station and buying space ships sounds like fun.

The incarna avatar creator is truly world class. The interface for shaping your character is intuitive - you click and drag directly on the character. Far better than the usual array of sliders. There is room for customization and most of the combinations still look good - avoiding the wonky-face disease so many others suffer from.

The tech is impressive as well - nice lighting, shiny shaders, self shadowing - it looks great... until you get in game where none of that applies. This is somewhat baffling since the in-game scene is virtually identical to the character creator scene - one character with the addition of some metal walls.

Wait, one character? That's right after years of development, famed MMO developer CCP couldn't quite get a handle on the "more than one player in a room" part of the puzzle and decided to punt on that feature. You are walking around in a room by yourself. Walking. Because even a light jog would set up unrealistic pacing expectations for the rest of the game. Even changing directions is sluggish.

Perhaps it isn't fair compare the controls to an action game like Mass Effect, but the difference is night and day. Incarna is an FPS made by flight sim enthusiasts.


Regulatory Capture


I read that there is a player elected council that interacts directly with CCP and the current council president is the former leader of goon fleet. This is awesome and kind of hilarious to read about from the outside but what it means is that the inmates are running the asylum.

EVE, like many MMOs, seems to be catering to a strange sect of people who like to play games that aren't fun. Judging by the size of their television sets, it may be a viable market.


Comments
Reactor Worker (IP: 67.61.148.245) 2011-12-07 21:29:23
Even with a friend "egging" me on to play it I don't think I got quite as far as you did. Too much commitment, too little fun.

Perhaps worst of all, the trailers always show enormous capital ships and huge fleet vs fleet combat but the player starts in a tiny ship and will rarely see anything close to massive combat.
Gallente (IP: 89.201.75.121) 2011-12-08 01:45:14
Stopped playing... um... working in it years ago. It's not a game it's a job.
5-year Eve Vet (IP: 71.204.162.247) 2011-12-10 13:24:49
I can absolutely understand being frustrated starting out in Eve. The experience of a new player is utterly shit. I think a lot of people come in expecting to just follow a course prescribed by the game and have fun doing it. If you are crazy then you might have some fun for a week or so. The real fun requires work and the drive to say "This looks fun. I'm going to make that happen." It also requires playing with others.

I was pretty bored after about a month of playing until I joined Eve University and started flying with people I could recognize and who were willing to show me the ropes. I then moved out to zero security space (free-for-all PvP area) and joined a big alliance. It can be incredibly thrilling to fight out there. It's not all like the trailers but there are certainly moments where you feel like you're in one as you're dodging enemy fleets, blowing up someone's stuff, or mashing the warp button to save your ship you've saved up to buy.

Eve isn't for everyone but it bothers me a little bit when people say "Eve isn't fun. What are all these psychopaths doing with their time?" We're making Eve fun.

I would also add it sounds like you fell into the trap of using autopilot everywhere. The tutorial doesn't really tell you but you can manually do each jump and it will go a lot faster since you end every warp right on the jump gate instead of an agonizing 15km off.
kompressor (IP: 24.20.4.183) 2011-12-10 19:46:49
http://www.ebaumsworld.com/video/watch/80622110/

I bet these people had an unsatisfying experience with their hobby, but you can clearly see that now that they are connected to a community, it is a lot more rewarding and interesting to them. They are making punching themselves in the dick fun.
leit (IP: 91.153.68.254) 2011-12-14 10:25:42
"To go somewhere you click once and wait for minutes. To mine something you click once and wait for minutes. To shoot someone you click once and wait for minutes. You can play other games while playing this game."

I haven't played EVE for about 3 years now, but unless it has changed dramatically after that, I think you are playing EVE wrong. AKA carebearing in empire "safe"space. EVE is (or at least was) all about pvp, in multiple layers. There is no way you can PvP just by pressing one button and waiting. You will need to follow several intel channels and your voice comms from your scouts, commander or roaming team, depending on your role in your fleet and fleet composition. Those that do not pay attention will end up losing their ships much more often than others.
Kachie (IP: 174.51.119.116) 2011-12-25 22:51:23
I play Eve off and on... I've played a little out in Nullsec and it can be fun if you have the right fleet next to you. It's not all bad, but it can be time consuming
Kradle (IP: 65.8.194.118) 2012-01-13 22:39:51
I'm not going to lie. EVE can generally be very boring if you don't know how to do everything exactly right. I hated this game when I first tried it. In fact, I came back to buy an account 3 years later. But the main reason I like EVE is the diversity and the community. EVE is exactly like a game of chess;just with space ships. You can have two of the same ships but it depends on the specific fit each one has. that will determine the outcome of the winner. This, along with the free-will to do whatever you please to do in EVE, is what I find the interesting aspect of the game. The other is the community. I like EVE because of the(mainly)mature group of players. Trials don't really count because most of them are 9 year-olds who can't afford to buy or play the game. This game is different from other popular MMOs for 1 thing: You need a brain to play it. Now most people think it's pretty stupid to play a game and actually have to think to enjoy it but it's good fun. Plus, when you win a fight you feel a lot smarter than your opponent in the end.
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